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Knowing all the commands isn't quite as good as knowing what they do. The following will describe what each command does and its default value. Survivors will not take any damage, and will not be slowed by Special Infected attacks. The only real way to lose is to somehow leave everyone hanging on a ledge. However, if you aren't the last survivor alive, you'll still be incapacitated as per normal gameplay. If you are, then whenever you take a hit that'd deplete your health, it will be reset to 10 instantly, thus protecting you from dying or incapacitatation.
However, sometimes it can still kill after receiving damage rather than just incapacitation or restored HP. Using this code will stop the Director from spawning any Infected. You can explore the level without fights. Note: This code will not de-spawn any living Special Infected. Entering this command while looking at another Survivor will switch to that one. If there are no Survivors directly on the crosshair, it will pick the one closest to it.
Also, in online gameplay it is possible to change your designated Survivor at joining the game by opening the console and putting in:. To remove Specials, use the kick command, followed by the name of the special in question. For example, if a Jockey was riding you and you're a lone player, type kick Jockey and it'll magically disappear. This also works on your fellow survivors - type kick Francis to see the biker dude disappear, with only his weapons and whatever other items he was carrying as the only evidence as to his existence.
This command does not work on Witches or Common Infected. To bind multiple kicks to a key, it is safer to use the wait command in between the kick commands. This stops each command executing simultaneously, instead it waits at least one frame before parsing the next command. Spawning more than one of the same Special Infected causes their names to go into a numbered list starting with no number.
For example:. When you try to kick a Hunter and it doesn't work, then there may be more than one Hunter on the map. Note: For some reason, if you throw a Bile Bomb at a bunch of force-spawned Uncommons, they will start pushing rather than hitting each other, like when you bash one with your weapon.
Some of them are either part of the maps, hidden in the map files, or can be downloaded as standalone VPKs. Need to drop a pipe bomb or molotov instantly, damn the consequences? This will spawn an armed pipe bomb or molotov at your feet. You might want to be running when you try these. By default, the game limits how many zombies are drawn at any given time. You can bypass this limit to get truly outrageous numbers of zombies and also make you crash.
All good and fine, but what about those spaced-out zombies that are just standing still, waiting for you to shoot them? Would it not be more tense if they were always moving in at you? Okay, if you got this far, you're going to need more boss zombies. This controls time in seconds between boss spawns and the max number of bosses that can be spawned at any given time:. If you were to set the minion limit from 3 up to 6, there could be, at most, 6 special infected alive at one time.
However, since the limits for each specific type are set to 1, you could not get more than 1 boomer, 1 hunter, and 1 smoker. Note: Of course, spawning too many zombies at the same time can slow down your computer or even crash it or your game. Don't like the fact that dead isn't dead? Fix it! Set to minus one to preclude that ever happening. Set to " -1 " to preclude that possibility. Don't like the fact that you have a walk key instead of a sprint key? Set this variable to something ludicrous like 5, Still not fast enough? Use the following to get in and out of the action at faster than light speeds.
Well, maybe "no friends" is a bit drastic, but this will help you when you need some Versus and have no one to play with. Do note that the Survivor Bots will walk through the stage well enough, but may get hung up when it comes to pushing certain buttons or leaving certain areas. Simply switch teams again, accomplish the goal, and switch back. Do take note that the map that you are playing is still a co-op map and may end prematurely once both teams have played through.
To avoid this, vote for a change in campaigns to load the Versus version of the maps. NOTE: This cheat has been patched. You must then finish the level and you will switch teams afterwards. The AI will then spawn other Infected to play with you. They won't make the best decisions, and you will likely be the only one killing anyone. You must enter map mapname Versus. This will allow you to play Versus for the entire campaign.
Often, you will spawn in on the second or third map as the wrong team, so you can still switch. Sometimes, you will even spawn in as a Spectator. You will have all AI teammates, unlike the first Left 4 Dead where playing Versus by yourself meant by yourself.
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They will move through the level very fast, but they won't sit in the safe room for hours. This is not a console command. This can be added by right-clicking on the game in Steam, selecting "properties," clicking "Set launch options," and adding it there. Then hit the team change key M by default.
You can choose if you like to be an Infected or Survivor. Then without hitting enter after "map", you will see a list of available maps. Disable the white background fog to play the game without the unrealistic lighting effect.
This was the original way the game was designed per the development team: Left 4 Dead takes place in a variety of dimly lit night-time environments. Because of this, play testers weren't able to see zombie silhouettes in the mid-ground and background. Because of this, they were repeatedly getting mobbed. While sudden zombie attacks were unarguably scary, they were also frustrating—players weren't being given the information they needed to react. They wanted that "Here they come!
The solution? Left 4 Dead 2 opens in Dead Center set in Savannah, Georgia , where the four Survivors find themselves abandoned on a hotel roof by rescue helicopters. They decide to head for the local mall, where a second CEDA evacuation point is located.
Ellis helps the group use a stock car to bust out of the mall  and travel towards New Orleans, rumored to be the last standing city in America. After fighting their way through a wedding reception complete with a Witch bride ,  the streets, and a historic under-the-river tour,  they meet up again with the original Survivors, who help by covering for the group while they fill the generator and lowering the bridge once it's full.
At the start of the Dark Carnival campaign, the four Survivors find the highway ahead completely blocked by ditched vehicles, and are forced to travel on foot through an abandoned but still-operating amusement park. After being rescued, they later discover that their pilot has been Infected. When the pilot starts attacking them, Nick is forced to kill him echoing a similar situation in Left 4 Dead  , causing the chopper to crash into a bayou , the setting for Swamp Fever.
After spending the morning fighting through the swamp, the group arrives at a plantation mansion and make radio contact with Virgil, a Cajun boat captain who can assist them; however, his boat begins to run low on diesel fuel on the way to New Orleans.
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In the final campaign, The Parish , Virgil drops the group off at New Orleans, where the military appears to be evacuating civilians across a bridge. Judging from their dialogue, the military pilots suspect the Survivors to be " carriers ",  similar to the original Survivors of Left 4 Dead. After securing their rescue helicopter, the Survivors lower and cross the bridge, escaping on the helicopter just as the bridge is destroyed. Development for Left 4 Dead 2 started shortly after the release of the first game—following a short break—building on ideas from the development team to make the next game "bigger and better".
Chet Faliszek stated that Left 4 Dead 2 ' s story would explore more of the world of the game, and that Valve had created a full story for the cause and effects of the infection pandemic, including terms that they have used for the AI Director. They would attend recording sessions for the voice actors and allow them to ad-lib their lines for their characters, often getting new ideas for character dialogue to be recorded later, particularly in the case of Ellis voiced by Eric Ladin and Nick Hugh Dillon.
In introducing the new Infected, the development team had to consider how the new abilities would mesh with the existing Infected and any changes they had made to them. However, this sacrificial act would have given survivors time to escape, and the idea was dropped, though features of the Leaker were built into the Spitter. In development, the programmers wanted to find a way to provide more variation and visual effects for the players, although they were already strained by memory limitations on the Xbox for Left 4 Dead.
One key development factor was recognizing a way to create greater variation in the appearance of the common infected through a number of modeling and rendering tasks. Simple changes of the underlying geometry of the model, either the head or the body, with the resulting effects on the texture mapping was one means to create apparent variation. Another means was created by using different head textures along with various blood and dirt maps, and similarly different wounds applied to the body texture. A final means to alter the tone of both the skin and the clothing worn by the infected.
As a result, a single infected model could have up to 24, variations within the game. This allowed Valve to effectively only keep two to six common infected core models in memory for each level, leaving only the unique infected for each campaign and the special infected as their own unique models.
Left 4 Dead 2 MAC Game Free Download
They had simulated this in Left 4 Dead by having five possible character models that would result from a fatal attack but felt this could be advanced further. Already limited by memory concerns on the Xbox that prevented further variations on the core infected models, the team devised a system of using textures with transparencies combined with ellipsoid culling from any infected character model to simulate the wounds, with several graphical process simplifications to avoid taxing the rendering system.
Another visual aspect that the Valve team explored was the rendering of water, particularly in the "Swamp Fever" campaign, which takes place mostly in a large swamp area. Valve found early play-testers would become confused with the large, tree-covered map, but by adding hints of water movement in the direction they were to go, there was a significant reduction in players becoming lost on the map. The water maps were created by using the 3D animation tool Houdini against its landscape maps to create realistic water flow patterns as surface maps.
These surface maps were then applied in a "flowing" manner instead of the scrolling manner used in previous games. These water effects were further expanded upon for Valve's next game, Portal 2. PC and Xbox players who pre-ordered Left 4 Dead 2 through participating retailers gained early access to the game's demo, which was released on October 27, for Xbox Live and October 28, for PC players, and an exclusive baseball bat melee weapon to be used in game.
The campaign includes television advertisements during sporting events, on billboards and magazines; and more aggressive advertising for Europe. Left 4 Dead 2 was released on Steam on November 16, In March , Valve announced that it would be bringing the Steam content platform to Mac OS X computers; along with it, Steam will be providing native versions of existing Valve games including Left 4 Dead 2 and its predecessor.
The games will support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and will also be part of its Steam Play cross-compatible and Steam Cloud titles, allowing a player who has purchased the game on one platform to download and play it on the other platform for free. The Linux version of Left 4 Dead 2 was released on May 3, On December 25, , Valve released the game for free for new players.
The Christmas update also included a special achievement called "Ghost of Christmas Present," awarded to veteran players who helped the free holiday players survive in the game's campaign mode. The new group learns that the fourth original survivor, Bill, sacrificed himself to allow his comrades to continue on safely. The title "The Passing" can be interpreted in several ways; to Bill's passing, the brief passing encounter between the two groups, and of the first group of survivors "passing the torch" to the next.
This prequel ties up the story of the original game, showing the events leading to the meeting of the two groups of survivors in "The Passing" from the point of the Left 4 Dead characters. However, players can choose which character will sacrifice themselves for the others to safely continue on and not just the canonical choice of Bill.
Though the maps are nearly identical to their appearance in Left 4 Dead , No Mercy in Left 4 Dead 2 contains all of the enhancements of the sequel, including the new Special Infected, Uncommon Infected, melee weapons, additional guns, and the ability to use the new game modes, including Mutations and Scavenge mode. An additional community-created downloadable content package, called "Cold Stream", was released July 24, for Xbox and PC. The content is in public beta, available to players for testing and data collection on any issues, with a complete release date on 24 July.
A proposed content package and tie-in for the horror film The Cabin in the Woods was in the works, but the project dissolved after the film's original production company, MGM , filed for bankruptcy. The film's director, Drew Goddard , commented on what the downloadable content would have included, stating: "The game was gonna be amazing. You were gonna be able to play in both the upstairs Cabin in the Woods world and the downstairs 'facility' world with all the monsters.
It pains me that it didn't happen. Also three monsters from Resident Evil 6 are added as replacement skins to existing monsters on the PC version of Left 4 Dead 2. Mutations are modifications on Left 4 Dead 2 ' s game modes, which have been offered every week after "The Passing"'s release; these game modes alter the conditions of play. At this time Valve added the "Realism Versus" mutation to the game as a permanent game mode. All Mutations became available for Xbox users with the release of Cold Stream. Similar to Left 4 Dead and other Source Engine-based games, a number of players have constructed new maps, campaigns, and other variations for Left 4 Dead 2 , supported by Valve through their software development kit for the game.
The arcade version featured a unique mouse-and-handset control scheme, exclusive skins and weapons, online and local connected play, and unique limited online events with the online service ending in The plot and gameplay remains largely unchanged from L4D2, streamlined and modified for a time-limited arcade environment. On the PC, the original competitive modification named "Confogl", was created by community member ProdigySim. It tips the scales toward the infected. Left 4 Dead 2 received positive reviews from game journalists, praising the changes made with the new melee weapons and firearms, the new strategies introduced through the new special infected, and the details of the southern locale and individual campaigns compared with the campaigns of the first game.
Ars Technica praised the game's replayability and the attention put in every detail. The Xbox version of the game was noted at launch for having serious issues with lag and slowdown in online game modes, the majority coming from using the game's dedicated servers. Valve acknowledged problems with the PC version of the game upon launch, including inability to install the game, or users finding it crashed within minutes.
Pre-release sales estimates for Left 4 Dead 2 were positive. As of July , Left 4 Dead 2 ranked first in purchase intent out of all upcoming games, with 9 out of 10 polled stating that they would buy the game. On December 1, , Valve reported that more than two million retailed copies of Left 4 Dead 2 were sold in two weeks, which represents "more than double" the sales of the original game's two week debut.
In February , Electronic Arts , Left 4 Dead 2 retail distributor, revealed that the game had sold 2. Those affected received a free copy of the game or an extra copy to send as a gift. On May 10, , Doug Lombardi mentioned that each of the Left 4 Dead games had sold three million copies on the Xbox Left 4 Dead 2 has been a central issue in a number of critical discussions regarding its timing and its graphic and mature content.
John Walker of UK-based gaming website Rock, Paper, Shotgun has theorized that this is due to higher expectations for Valve, given the perception of its status as an industry leader. The weekend following the game's announcement at the E3 Convention, some Left 4 Dead players called for a boycott of Left 4 Dead 2 and formed the Steam community group called "L4D2 Boycott NO-L4D2 " which grew to over 10, members by the end of that weekend,  and reached more than 37, about a month later.
In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of Left 4 Dead 2 at E3 should not be taken to indicate that Valve would no longer support the first game. In September , Valve flew two of the boycott group's most prominent members to Valve, in order to playtest Left 4 Dead 2 ; the two felt that the sequel was well done. Newell jokingly reported that Valve was "boycotting" Joe's new mod for the game when Joe asked when he would be flown to Valve in the same manner as the Left 4 Dead 2 boycotters, but whimsically offered that if Joe was to pay to fly him to the country, he would take a look at it.
On October 14, , the initiators of the boycott group announced that they had ended their boycott and were shutting down the 40,plus group because Valve was retaining their promise of additional content and fixes for Left 4 Dead , such as the recent release of the "Crash Course" campaign. These gamers also believed that the group itself, losing its purpose, was now being used just to bad-mouth Valve, their staff and other players.
Valve was forced to alter its original cover art for the game by the ESRB ; the original image depicted the series' hand with its little finger , ring finger and the thumb torn off, which would thus have the index finger and middle finger remaining. It was deemed too explicit, and to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead, but the company was still able to include the torn-off thumb in all regions except for Japan and Germany, where it had to be censored.
The cover was further changed for release in the United Kingdom , as the two-finger sign with the back of the hand faced toward the viewer is considered an insult ; the UK cover features the hand facing the opposite direction to avoid this, making it instead the more optimistic gesture for "Victory",  even though it may not have been intended to be made insulting.
Willie Jefferson of the Houston Chronicle , after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was a scene of dead, bloated bodies floating by" some years after the impact of Hurricane Katrina was "a bad call". This prevented the sale of the original game within the country.
The Classification Review Board cited "insufficient delineation between the depiction of zombie characters and the human figures" as one of the key factors in its classification refusal. However, the international and thus uncensored version was indexed by the Federal Department for Media Harmful to Young Persons on December 1, in order to prevent sellers from advertising or selling it to minors.
The court said that the game trivializes violence due to its high killing rate and explicit graphical representation of mutilation. They also sensed a strong cynical attitude behind the game's concept. From Wikipedia, the free encyclopedia.
Left 4 Dead 2 and gamepads | MacRumors Forums
Left 4 Dead 2 Worldwide cover art. November 17, WW : October 5, WW : July 2, Valve Corporation. Retrieved Rock, Paper, Shotgun. Archived from the original on Left 4 Dead 2. Nick : CEDA's not gonna save us. Any ideas? So I've just been thinkin' Jimmy Gibbs' car's around here somewhere. We jus' gotta find it, gas it up, and I will drive it outta here my damn self. Louis : Francis, we talked about this!
We're gonna help them! We'll lower the bridge, but you [ L4D2 Survivors] need to fill up the generator for us to lower it. That helps us both. Ellis : [throwing a pipe bomb] Hey! Chase this! Nick : [throwing Boomer bile] Puke in the hole! Nick : [when a Survivor shoots him] You know, it's not all right that you are shooting me! Shooting me isn't gonna get us anywhere! I'm too big a man for this li'l closet! Nick : [when the group encounters Hazmat Infected] Are those guys fireproof? Coach : [when the group encounters Clown Infected] That clown's attractin' zombies! Coach : [when the group encounters Riot Infected] That zombie's got armor!
I want armor! Coach : [hit by Boomer bile] Augh, shit! I am covered in vomit Coach : [when a Smoker "grabs" him] Hey! Where'm I gettin' dragged off to?! Ellis : [when the group encounters a Tank] Tank! Coach : [incapacitated and being attacked by the Tank] Can't y'all see this thing's beatin' the shit outta me?! December Nick : [when the group sees a Charger] One Arm! That thing charges! Ellis : [while being pounded by a Charger] Aw hell , it's pound in me to death! Coach : [when gooed by a Spitter] Burnin' goo!
Spittin' fire?! Ellis : [when a Jockey rides him] Get this off my back! This thing is on me! Official Xbox Magazine UK. Future Publishing 50 : 30— Rochelle : I was I'm from Cleveland. How d'you like our city so far? Well, it's normally a lot nicer when we don't have the zombies. Coach : [as the group prepares to leave the saferoom] Keep an eye out for the evac center. Also, the food court. I am starvin '! Nick : [as the group passes through the tunnel] From one con man to another: five bucks for this?
I tip my hat to you, Rayford. Coach : Hey Whisperin' Oaks! Shit, I used to go there when I was a kid! Ellis : I ever tell you about the time my buddy Keith fell out [of] the rollercoaster? Yeah, he didn't drop far mind you, just onto the tracks; but the carnival people wouldn't stop the ride, 'cause all the other people paid good money, and Keith snuck on for free, so he had to dodge for like 20 minutes or so Is now the best time?
Archived from the original on 4 April Retrieved 21 September Archived from the original on 3 April Left 4 Dead 1 and 2. Bill : [answereing Francis' question about which boat to take] Nope. Gotta be a sailboat. Bill : If we're gonna take that [sail]boat downriver, we'll need to raise that bridge. Coach : Hey!
Come back! Aw, he ain't comin' back! Let's follow it to the mall. Whitaker : Hello there. I barricaded myself here on the roof with ample provisions. But in my haste, I forgot cola. So here's my proposition: if you can get me cola from yonder food store, I'll clear a path to the mall for ya. Nick : If that map's right, New Orleans might be the last place in America that can get us out alive. Coach : City of Rayford!